![]() The fire-breath kills you instantly most of the time, though it's possible to survive one. If you go to the giant valley where you find Kalameet before talking to Hawkeye Gough about him, he will approach you flying from the other side of the valley and fire his fire-breath to you. (There is a Crystal Lizard on one of these rocks, the second from the top.) If you are feeling adventurous, you can also descend the waterfall by falling down a series of rocks protruding from the water. There will be 2 dogs and a treasure to your left at the end of the valley, and turning to your right you will find 3 dogs and a very long ladder going down next to a waterfall, which leads to the place where you find Kalameet for the second time. Follow the trail down as it curves around to the left and it will take you to the valley of the Royal Forest (the area underneath the small bridge with NPC Marvelous Chester standing at one end). Going through the opposite way to where you fight Artorias the Abysswalker, you will find a very small stairway/path going down to the left of an elevator, with a body lying at the top of the trail. He is later encountered at the end of a valley going down from the Royal Forest. ![]() Kalameet can actually be targeted and hit while briefly perched on the bridge (such as by ranged weapons) but cannot be injured. Kalameet appears for the first time while the player is traveling through the Royal Wood he lands in a bridge and watches the player for a couple of seconds before flying away, similar to what the Red Wyvern does in Undead Burg. Black Dragon Kalameet Information "Even mighty Anor Londo dared not provoke his ire." - Hawkeye Gough He is one of the strongest dragons still alive, and is encountered by the player several times before he can finally be defeated. ![]() My AMD FX idles most of the time.Black Dragon Kalameet is a Boss in Dark Souls Remastered. Vulkan and DirectX12 wouldn't change a thing about your CPU usage, they would mainly just allow more drawcall throughput which would allow the GPU to work down more stuff, you would just get more rendering done in the same CPU usage (since its the limiting factor in SL).īD has loaded nothing off to the GPU either, your increased CPU usage is completely unexplained but i'd guess its simply because its an Intel. In Firestorm you might have overused DoF or Shadow resolution causing the GPU usage to spike so hard up that the CPU starts idling because the GPU is bottlenecking rather then the reverse. In Firestorm there's only a single option i know for sure can instantly 100% your GPU and thats Depth of Field and only if you blur the screen like crazy and have it set to max resolution. There isn't much to load off onto the GPU to begin with. I wonder did they offload the work to the gpu? Oddly for saying Firestorm has no support for advance multi-core utilization it bumps up gpu usage when shadows are on with no change in cpu. Sansar on the other hand gets results like 10% cpu usage and a whopping 89% gpu. This is why tech like Directx12 and Vulkan were invented. While running full settings in a crowded place the cpu was over 68%.gpu was just sitting there at 16%. Note that i made the local chatbar not hide on focus loss for this snapshot otherwise it would hide automatically every time i send chat or click outside the window (once again something from Viewer 2 and also Viewer 1), both can be configured seperately. Here is an example of what is considered the defacto "recommended" default layout. The change was done with a seperated local chat in mind, whereas local chat is collapsed to a single line chatbar (like Viewer 2 had) and resting in the lower left corner right below local chat messages while the CHUI conversation window is in the right lower corner (once again like the old Viewer 2) since IM messages appear at the top right and go from top to bottom, this is due to technical reasons, since the CHUI window is no longer "docked" it isn't part of the layout IM toast chain anymore and wont "push" IMs to not occlude them. This was done to bring the conversation floater a tad bit closer to the old Viewer 2 chat system which used chiclets (which now don't exist anymore sadly) and autohiding IM windows. Jokes aside, yes it does use the mostly unaltered CHUI, the only major change (aside from layout tidying up) done to it is the IM tabs being on the right rather than the left. "You never see pictures of the UI because the UI is a horrible mess and completely unusable" ~ that accasional user every now and then.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |